![]() We’re at the point where quests we played early on in the game seem to be repeating themselves a little, a limitation of the fixed character roster making itself known. There’s an angry Scottish gorilla and a pathologically happy elk who is also a French pastry chef for a start. Unlike Animal Crossing, there’s no day night cycle here and the villagers you have at the outset stick around for the duration. The collectibles take the form of badges that you’ll have to plug away at to unlock, no doubt on your way to get the other items on your checklist. These are a great way to galvanising you into action by doing things you’d not necessarily bother with otherwise. You can earn up to 250 daily quest points by performing yet more specific tasks and unlocking yet more collectibles. Castaway Paradise certainly makes you work for it. You’ll have to return again and again if you want to get that elusive platinum trophy. The trophies for growing all fruits, crop and flowers are also hamstrung but more due to the last fruit being gated to level 25 and the final flower only being available at level 34. It all smacks of artificially prolonging the game’s life a little. The first two sets are straightforward enough to fulfil, but the seashells are only refreshed every twenty four hours and it’s pot luck as to whether you get any new examples. There are thirty two individual insects, fish species and seashells to collect. ![]() There are seven barriers to unlock with puzzle pieces you’ll initially unlock by finishing quests, eventually you’ll get rich enough that you can bypass the work by buying the tokens in the shop. ![]() The requirement for catching a particular fish being particularly annoying as it’s often difficult to distinguish between different fish sizes. These tasks range from the mundane to overly demanding. The areas with extra buildings, including the museum, are gated at the outset and you’ll have to earn money by performing fetch quests or providing specific items for the other islanders. When you are initially washed up on the island, after a short tutorial you’re thrown into the thick of it. There are trophies for collecting all of these, as well as every flower, every crop and every fruit. You can also grow a large variety of flowers as well as many different fruit trees and you can also collect shells that wash up on the seashore. It keeps it fairly simple with regards mechanics, you can break rocks with your pickaxe, dig holes with your shovel and chop trees down with your axe for example.Ĭastaway Paradise adds tending to crops in addition to the familiar Animal Crossing tasks of fishing and catching bugs. ![]() Paradise eschews the more complex aspects brought to the life simulator genre by the likes of Stardew Valley and Harvest Moon. ![]() Castaway Paradise harks back to the halcyon days of the Gamecube and DS iterations in terms of the sheer addictive hook of just one more task before you call it for the night. Collecting fruit, catching fish and insects and donating them to the local museum are your main gathering activities. If you’ve ever played an Animal Crossing game, you’ll know what to expect. At any rate, it’s the closest you’re going to get to running around with Tom Nook et al on a current gen console until Nintendo themselves see fit to release a Switch version. Various versions have come and gone, piling on the gimmicks as they go, but at its core, Animal Crossing is fundamentally the same game that first released in 2002.Ĭastaway Paradise’s developers Stolen Couch Games have taken the core gameplay from Animal Crossing and altered the mechanics enough that Nintendo’s lawyers haven’t told them to stop since the game first appeared as a Facebook game in 2014. Debuting on the N64 as Dobutsu no Mori, it made the leap to western shores with a fantastic port for the Gamecube. Until 2017’s F2P mobile abomination, Animal Crossing had always been a strictly Nintendo console joint. Augin PS4 / Reviews tagged life simulator / not animal crossing / really by Ian ![]()
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