![]() ![]() So, I wanted to start out with a few characters with force sensitive. It's very hard to roll a character who has the 'force sensitive trait", which was fine by me, except that so many people complained about that mod. It's also very convenient when testing new mods, like the Star Wars mod. I like it because I like to take out the misogynist trait out of my characters. It can be used to do things as simple as change a hairstyle or body type, which some might not care about, but I use it when I'm trying to recreate characters from other games. Unfair? I don't think so, as that mod can be used in a variety of ways. Hello! I’m working on a Rimworld mod ( I'm Working on a Rimworld Mod).īut alas, I’m a programmer and not an artist, so I’m having trouble making assets.There are a ton of awesome mods for this game. All I really need is some body sprites based on the original Rimworld body types (only, well, fatter), but if you like Rimworld and want to be more involved that’s fine too. To be clear, I’m looking for someone to voluntarily donate their time (sorry, I can’t even offer exposure bucks, unless crediting you in the mod counts), so my expectations are low. If someone wants to throw some sprites my way to incorporate into the mod I’ll take anything I can get. These are the Rimworld naked female body type sprites:Īs you can see there’s one for the front, back and side view of the pawn (the other side is generated by mirroring the side sprite), and the head and clothes are separate sprites. I’ve currently got code to support up to 10 stages of weight gain for each gender.Īll I really need is the naked body sprites, but if you want to make additional sprites for clothing be my guest, but that will increase the workload exponentially. ![]() Core Rimworld has 13 clothing items that appear on characters visually, and there must be 3 images per item (one for front, back and side views), so that would mean clothing 39 sprites for EACH additional weight level. ![]() Here’s some of the other in game sprites if that helps:Īt, but currently I am not able to make any tests in the game by using your modification. I just installed this game to take a look on your mod and I don’t know how to use it. To be honest I was not expecting anyone to jump onto this so quickly This is my first serious attempt at a mod and I was unable to find any up to date documentation so I sorta jumped in and started trying stuff, and those body types you’re seeing are: So, I activated Prepare Carefully mod and in body type section selected your additional body types, but those body sprites replace RIMWORLD PREPARE CAREFULLY RIMJOBWORLD HOW TO Not set up correctly, I was just tinkering to see how hard it would be to add body types and as you can see I can add them pretty easily, but because I didn’t have sprites I actually stripped out the code for those body types since I ended up just using the 3 basic body size sprites instead. RIMWORLD PREPARE CAREFULLY RIMJOBWORLD CODE I’m making the mod first, tweaking things second, so right now any and all compatibility with other mods is purely coincidental. RIMWORLD PREPARE CAREFULLY RIMJOBWORLD MOD I tried using character editor with my body types and had similar problems, but that’s a problem for the future. I think that headless pawn bug is because the pawn has clothes on. From what I’ve tested, it seems that when a pawn is rendered, the game uses the names of the image files to determine which images to use, specifically the images are named in a _ _ format. All the body type images say Naked at the start (ex. Naked_ChubbyFemale_north.png), and all the clothes say the name of the clothing and then the body type they are for (ex. I noticed that if a pawn has clothes on and there is no image file matching the body type of the pawn, the pawn generates naked and headless, and sometimes they’re even completely invisible.You never have to end a game of Rimworld. Your base looks, ok, with the following suggestions: The game only "ends" when you fly all of your colonists off in a spaceship. Once you fill up a battery, uninstall it. It will retain its charge, and you don't have to worry about having a massive explosion when you inevitably get a zzap. You also are going to want to be mindful of bugs in your base. Keeping large areas unlit and unheated away from your main base with maybe some chairs scattered around will create areas where bugs can spawn that aren't your dining room. RIMWORLD PREPARE CAREFULLY RIMJOBWORLD CODE. ![]() RIMWORLD PREPARE CAREFULLY RIMJOBWORLD MOD.RIMWORLD PREPARE CAREFULLY RIMJOBWORLD HOW TO. ![]()
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